Interview: George Gaspar (Double G Toys)

George Gaspar is one of my favorite guys in the toy world.

He has worked with everyone from Todd McFarlane to Rob Zombie and everyone in between.

No toy is too big or too small for George. He’s done it all from giant robots to a small run of resin toys.

He is an amazing sculptor and all around great guy.

We got to talkin...

BR: You have a massive toy collection...Do you have everything in your collection that you want or is there a Grail Piece still out there for you?

GG: For a while it was the Turtle Camper by Jeremy Fish but thanks to Theresa from Marsham I was able to purchase one this year. I keep toying with trying to track down all the colorways of MUSCLE in the US release, but I don’t know. I really like just having the “flesh” set as is. It’s the inner completist in me trying to rear its ugly head.

BR: What’s a good starting point for someone who wants to make toys?

GG: Define “make toys”.

Are you talking about the DCon art scene of resin casting fan art or are you talking about the legit world of toy design for consumer products?

They have very different starting points and pathways.

BR: Let’s start with the “legit world of toy design for consumer products”...

(Asking for a friend...)

GG: Nowadays there’s a few good schools out there with toy design programs. On the east coast you have FIT in NY and on the west coast you have OTIS. Both have great schools with grads at both Hasbro and Mattel respectively. If schooling isn’t your thing you could always try volunteering at a toy company, or interning at a shop. Start with trying to learn all the steps you can. Even with a crappy internship if you apply yourself and learn instead of just messing around you will learn a ton. And with a foot in the door if you just show some effort you can keep the job going and work your way up. Don’t expect to start at the top. You need to earn it and work hard over time to get there.

Now if you just want to make your own art and not worry about getting into manufacturing I’d still recommend the above but if you really hate school there’s tons of free advice and tutorials online. You can learn everything on YouTube these days! I always recommend to everyone to learn mold making. Even just at a basic level. It will help all your designs and sculpts if you understand mold making. You can sculpt anything but if you can’t mold and cast it, it’s useless. The moldmakers out there get the least credit in the scene but they are the most important. Without them, you have only one of whatever you made.

BR: Is this a good toy?

GG: Hahah! I remember trying to collect that! Wasn’t it you got one part with a happy meal and you had to put them together to build the figure, or is this something else? It’s as good a toy as that movie deserves! The Mathew Broderick face isn’t too bad. Everything else is awful.

BR: What is a dream project for you?

GG: My ultimate dream project would be to make Mark Ryden’s “Puella Animo Aureo”. It’s the girl with a tv standing on a stack of books. I’ve started it for fun a bunch of times over the last 12 years but you never really get time to sculpt for no reason when it’s your job. It’s hard to fit in personal sculpting when you are trying to pay rent.

There’s a few other little figures I’d love to make but I’m still hoping to do them so no more spoilers.

BR: Thanks so much for taking the time to answer my questions.

Any final words?

Words to live and die by?

Want to promote anything?

GG: Thanks for having me! I don’t know what to promote. I’m still in the dark ages as far as a website and stuff like that. I did start an online shop with some older pieces and now have a couple new ones added. It’s

I’m still not sure that’s a great store but it was luddite friendly to set up and that’s pretty much what I need. I’m not stoked on the fees they charge customers but I can’t control that. Anyway, thanks again for having me and if anyone has any questions just hit me up on Instagram: @doublegtoys

Bye for now!

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